CEDEC is Japan’s premier conference for game developers, interactive content creators, and real-time 3D technology.
Every summer, CEDEC gathers thousands of professionals in Yokohama to explore the future of real-time rendering, procedural tools, and scalable content pipelines. As teams demand seamless collaboration and high-quality rendering without specialized hardware, RSX Engine enables efficient and scalable workflows for modern teams and deliveries.
Meet us at CEDEC 2025
RSX Engine redefines 3D development by enabling teams to build, edit, and collaborate in real time, together. Unlike traditional engines, RSX delivers cinematic-quality rendering in web browsers and desktops without specialized hardware, making high-end 3D creation accessible to studios, developers, and creators worldwide. Its cloud-based architecture supports seamless integration with modern pipelines, offering unmatched flexibility for games, film, AR/VR, and enterprise visualization.
Developed over five years to address the needs of collaborative 3D workflows, RSX provides real-time multi-user editing allows global teams to work simultaneously on complex scenes, while AI-driven tools enhance asset creation and optimization. RSX’s cross-platform rendering ensures consistent, photorealistic visuals on any device, and its lightweight framework eliminates costly hardware dependencies. With built-in cloud synchronization, RSX streamlines version control and project management, empowering teams to iterate faster and deliver cutting-edge 3D experiences.
In addition to RSX,
Abstract will announce the official release of InstaMAT 2025. This milestone removes its Early Access label and delivers transformative enhancements to InstaMAT’s scalable texturing and generative asset workflows, with hundreds of new features and improvements that redefines the landscape of 3D content creation.
Beyond RSX, CEDEC attendees will have the opportunity to explore Abstract‘s ecosystem:
- InstaLOD – everything you need for the production and automatic optimization of 3D content.
- InstaMAT – a revolutionary technology for the design and automation of 3D materials, assets, and texturing. The 2025 release brings enhanced asset texturing, physically-based terrain generation, advanced curve-based detailing, new library asset, and much more.
- Polyverse – leading digital asset management to make your 2D and 3D assets viewable, versionable, and scalable.
Our team will be available for meetings during CEDEC and the following week. Contact us early to schedule a meeting or simply visit us at CEDEC 2025, booth number E-34.
About CEDEC
Hosted by CESA (Computer Entertainment Supplier’s Association), CEDEC (Computer Entertainment Developers Conference) has been the cornerstone event for Japan’s game development and interactive content industry since 1999. Held annually in Yokohama, CEDEC brings together game engineers, technical artists, designers, and tool developers to exchange ideas, share breakthroughs, and showcase the technologies shaping the future of interactive entertainment. CEDEC 2025 promises a rich program of technical sessions, hands-on demos, and panel discussions spanning AI, real-time rendering, procedural content, and collaborative production.
About Abstract
Abstract is a deep-tech company pioneering 3D and AI technology. Its products empower game developers, VFX and film, enterprise, XR, and metaverse industries to deliver efficiently with massive cost savings. InstaLOD converts CAD to 3D, optimizes geometry and automates 3D pipelines, InstaMAT introduces generative materials and scalable texturing, Polyverse enhances cloud-based asset management and 3D data processing as a service, while RSX Engine enables real-time collaboration and cloud synchronization when building 3D applications and games. Abstract is driving breakthrough innovation in 3D and AI across industries.





